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Ty McClanahan

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Biography:

I am Ty McClanahan and I am a student studying Video Game Development at Boise State University. The purpose of this website is to show potential employers what I am capable of doing and for them to see if I am a good fit for their company.


Skills in Proficiency:

Logo of Excel Logo of Unity Logo of C# Logo of Github Logo of Maya Logo of Blender Logo of substance Painter Logo of HTML5 Logo of CSS
Logo of Bootstrap Logo of D3 Logo of javaScript Logo of SQL Logo of Visual Studio Logo of Visual Studio Code Logo of MS Paint Logo of Bosca Ceoil

My Based Porfolio Artifacts are as follows:

Spring 2022 // Boomerang Billy

This was a mobile game that I made for my senior project in high school. It has quite a few problems but I was responsible for every step of the project including programming, art, music and deploying it onto the Google Play Store. I made it with Unity, C#, MS Paint, and Bosca Ceoil.

Spring 2023 // Construct TD

This was one of the first projects I did for college. It was a 2D tower defense game where you kill robots, collect those parts with your player, then build turrets to defend your base using the robot scrap. Made With Unity, C#, and MS Paint

Fall 2023 // Personal Chess Data Website

I made a website that has all of my lichess games that I have ever played that tracks my improvement over the years. This website had me practicing HTML, CSS, and using D3 for a pleasant user experience.

Winter 2023 // Overgrown

I entered a 2 week long game on the topic of 'Overgrown.' I made a top down endless shooter survival game where the player has five unique weapons to defend themselves against an endless stream of killer plants. It ended up winning 'Best Game Play' for the jam. Made with Unity, C#, MS Paint, and Bosca Ceoil.

Winter 2024 // Beyond the Frontier

This is another game jam project that I did in ten days. This was a 3D game from an angled top down view where you fight aliens with a sword. The setting of the game was on the moon so I had to have a gravity system to where the player is sucked towards the planet and is rotated to where they are facing upwards. Won third place for the jam. Made with Unity, C#, MS Paint, Bosca Ceoil, Maya, and Adobe Substance 3D Painter


Contacts:

LinkedIn: https://www.linkedin.com/in/ty-mcclanahan/.

Email: emailtymcclanahan@gmail.com.